Post
Topic
Board Announcements (Altcoins)
Re: [ANN][SKULL] ☠ SkullCoin | in-Game Treasure Hunt | PoQ
by
SkullCoin
on 11/01/2015, 19:53:04 UTC
I'm open to the idea of transitioning a new dev to take over.

I would work on an android or ios app but the stores are strict and I would be banned messing around with btc/cryptocurrency(not worth the risk)(once your app is banned you lose all your users and it's hard to get them back). This is what would turn this project around and get the userbase that it needs to get off the ground in my opinion.

I left because it's a lot of work and the user base growth curve was dwindling and I have a cutoff point if a project is not showing enough growth. I would need some good ideas, additional devs and a winning revival plan to come back.

Hi SkullCoin, I have a question.  If the app game used points instead of Skullcoins would that resolve the issue with the strict app stores? There are several off-app ways to link a users game name to a skull deposit address. So they can redeem their game points for skull.  Also probably be a lot easier to program a game that uses points for accounting rather than actually holding and moving the Skull in the app.

The new game SARUTOBI has me inspired(maybe there is a way to get a btc token game approved). I have some great ideas for a new game but its ambitious and many things need to come together before I can make it all come together.

There are ways to setup an ingame coin and let users convert them to skullcoins. Im not a complete mastermind on how to make crypto work in game but the only way I can think(right now) that it will work without abuse is an award for the top 10 players and/or random payouts similar to SARUTOBI. My concern is bots but that problem is the least of worries. The game itself may never get completed.

I will share my game ideas. It's similar to Subway surfers except you collect BTC and the puzzles are more extravagant (i cant give away anymore than that right now).