hash terminating chain: c1cfa8e28fc38999eaa888487e443bad50a65e0b710f649affa6718cfbfada4d
^ how did you calculate that if you dont know the client seed?
The point is I am proving I have calculated, and committed to using a particular a hash chain before the client seed is known. The client-seed is used in interpreting the hashes to create a game outcome, so there's no way I could have created a "bad" or "good" hash chain.