Post
Topic
Board Announcements (Altcoins)
Re: [ANN] HYPER ~ Poker Site ~ Anon Web Wallet ~Game Currency ~Many Games ~5% PoS
by
ranlo
on 16/01/2015, 05:10:24 UTC
Yes I agree it is an awesome idea. There are platforms out there I have been researching (should see my notes!) we can use as the basis for each type of game. When I have finished the HYPER Whitepaper, and we have the web wallet up http://hypergg.com, I will begin looking into our options for creating the MMO more seriously. So much of my time has been spent building HYPER to where it is now, but soon I will have more time to begin working on the MMO properly Wink The first step will be to expand the MMO team, we have a lot of interested people and there are artists, writers etc on standby, but we need more people to help with the actual development.

My knowledge in the development arena is somewhat limited, but I can help with designing game mechanics, evaluating things, etc. Being that I'm always dealing with games and game developers on a constant basis as it is, I think it puts me in a great spot since I constantly see what's working and isn't.

There are a TON of options when it comes to choosing a service that provides many of the essentials required to set up an MMO and build on this with Unity assets. Do you know which tools / services you have seen small indy teams use to create high quality MMOs? There is no need to reinvent the wheel and we are going to use one of these (whether open source or proprietary and we pay for it) as our foundation to speed up development.

Also thanks really appreciate it! I have you down as a writer on the team as well Wink

That's a toughie. But here's a bit of info if it helps:

AAA titles: RIFT, World of Warcraft (used for prototyping, not live), Warhammer Online, Morrowind and more all used Gamebryo

AAA titles #2: TERA, Lineage II, AION, and some others used UDK

Indie: Usually this would be either custom (as in the case with the bigger indie companies) or things like Unity 3D. With Unity, the most common base for MMOs would be the "Photon" plugin (here).

Some games also use the "BigWorld" kit, though I don't know of any off the top of my head. The order of these in terms of their professionalism/use for the top titles is: GameBryo, UDK, Unity 3D. All three of these are fully integrated systems that make prototyping and teamwork easy. With that said, GameBryo is anywhere from $10k -> 30k, UDK isn't free if you need core access, and Unity 3D is the cheapest (and is free to get games up and running, so the cost only comes if the full version is bought prior to the release of the game).

I hope that helps understand some more about options. Feel free to field over any other questions you might have and I'll answer the best I can, Smiley.

Thanks! Yes I looked into these. There are other options that also provide a ton of assets etc to speed up development as well. But thanks for breaking it down. The photon plugin might be a good option but I don't mind if we need to invest in another framework to speed things up. I don't think it will take that long once we have the time to work on it properly. It'll be huge Wink

A big question is what language the other coders are familiar with. Out of all of these, Unity is the most versatile language-wise as it accepts scripts in C#, its own custom script, JavaScript and C++. So even if you another were working on the same module, you could be using two different languages and Unity would automatically convert them on the game build. You can also use LUA, but I think that needs an external addon. I know that the other two, UDK and Gamebryo are often used with LUA. UDK goes with C++ and its own custom scripting, and I'm not sure Gamebryo's language.

FWIW, there are a lot of options. But these are the three most commonly used so I figure there's a reason for it (and it also means there's more than abundant support).