And this is a critical point. If you can move the worlds CPUs into your coin decentralized, you can beat Bitcoin because you can move more hardware value into your coin. Especially if you can give the mined morsels to be so small that no one sells and they instead circulate those morsels on a use-case that Bitcoin can't do.
+1
The monetization of the great masses is both intriguing and important for me. CKG PoP emission is one try. That fulfills the condition that the value received is too small to be sold, yet big enough to have ingame transactional value, and games (as all MMO social networks) can quickly achieve network effects which are very valuable.
The value of CK is $5,000 per player, which is more than the value of BTC per owner. Some MMO have more players than Bitcoin has owners. Combining these 2 would result in a virtual economy larger than Bitcoin, and having Monero as the ingame currency, with CKG, CKS, land and a host of other things as assets.
It seems reasonable, and afair TPTB have cracked down on exchanges for game currencies because they do realize this threat.
Is Monero ready to resist such crackdowns? Does it have decentralized exchanges? Can the authorities not track down IP addresses and make examples to discourage others from subverting a ban?
Might work.
My idea is an area that is more targeted to the market of those who need anonymity and thus might be more willing to fight. Not sure if game players want to pick an unnecessary fight with the government.