Adventure Subgame - In Search For The Perfect Rum
Under influence of Cognac, many things come to mind. And the quiet grounds of the Summer Pavilion Park are a conducive atmosphere. And the most loyal friends surrounding. "Perhaps there are other noble drinks available out there!", somebody cries, seemingly out of a sudden realization.
"Let's find them!", says another. The Marquess of Tavastia opens his mouth to speak: "When I was a lad, Dad used to have a bottle of rum on his desk. Life was simple back then - the Royal Palace was large but not many items survive to-day. This rum intrigued me a lot, it was called Methuselah or something. It was produced in islands "found" by the seafaring Portuguese, although everyone at that time knew that they could only do it with the Chinese technology and maps. Even the founding of CryptoTown in 1430 was only possible by the inspiration from the East, although this knowledge has long been lost. Every generation is haughty enough to think that they have invented something, which is the less true, the more adamant the person is in his assertion. Perhaps this rum could still be found."
The spirit RME is waiting for its founder! This expedition is a one-shot opportunity to find a cache of this definitive Rum, the first of its kind in the game, dated 1602 but rumored to be older.
To set up an expedition, you need to collect a party of adventurers. At least 2 competing parties need to be set up for the subgame to continue.
- Each expedition must be lead by a Marquess or higher. The King is busy with the domestic affairs and the Prince of Soul has some business going on in Rossiya, so cannot lead/join this rare opportunity. Tavastia himself is busy sourcing the windows, which in his calculation is the road to riches. (The Marquess+ need not be an adventurer, but is needed by the King to seal the importance of this event and the drink thus found.)
- Any number of PC/NPC chars can be in the actual expedition team, and a further any number in the backing team. It is known, though, that the expeditions ask for experience, cunning and prowess, so a limited in number but multiskilled team is good (sockpuppet team is bad). NPC's who take part in expedition must be owned by the backers and 3 realweeks' salary must be paid to them (21M for N9, 15.75M for N8, etc..) The role of every team member must be explained.
- The horses/carriages used to get to the seashore must be specified, so it is good that someone owns them. If you take items with you, specify them.
- Apart from the NPC cost, the expedition should be budgeted to cost 50 mil or more. The more, the better probability of success. The larger team, the more it costs anyway. The max budget might be used partly or wholly by the subgame, but not exceeded.
- Specify the amount of IC to be used for the actual negotiation if the desired rum is found.
- Gamemaster decides the results as the story unfolds. Most important factors are the adventurer multiskilled team, financial resources, and storytelling by the adventurers, in this order.
- The teams not deemed the winner, may gain the staple rum as a runner-up prize.
- The team may self decide how to gather the money and divide the loot.
Welcome to start the Adventure, as soon as the main celebration tonight is over! 