Post
Topic
Board Altcoin Discussion
Re: Crypto Kingdom - 1991 Retro Virtual World(City)
by
rpietila
on 19/08/2015, 11:52:50 UTC
Quarry3 opens :: Other important schedule decisions

Please familiarize yourself with the /NewSchedule tab. It is the first one in the Game DB, and contains the schedule for the near future. More columns will be added to enable others to keep us uptodate of what's happening.

The most important change for now is the Quarry3 subgame. There is an earlier decision to not let the stone price rise uncontrollably, but it has done just that and is now sitting at 200 m/stone (the price at which the peasants can sell it). Quarrying the stone from untouched boroughs is now enabled.

The subgame is not using the NPC's due to version management challenges. Also the drills have rusted, become obsolete or stolen during the turmoils. The new approach to quarrying is wholesale, easy to explain:

- The geology remains at (X, Y, Z):
* X is the topsoil, yielding 300,000 stone
* Y is the cracked stone, yielding 1,200,000 stone
* Z is the hard stone, yielding 1,200,000 stone.
* each number takes the value of [0...9]

- One team costs 420 mil/year and can excavate 7 consecutive tranches (making an average excavation take 2 years)

- The first year a team is employed, only 4 tranches can be excavated due to setup difficulty. (The setup is per team, not per site.)

- Firing the workers costs 120 mil/team extra.

NewCorp is in a good position to start quarrying as it owns 8 of the 9 untouched chapelries in the town. Due to the monopoly position, it has the intention to lower the stone price to 150 m/stone once the first operations yield results in 1602.


Boroughs 6, 8, 9 will be opened in 1605-1607. From then on, we will slowly move to the long term situation, where there are always unsold chapelries for prospective buyers in the outskirts of the Town, for 1,000 mil apiece.