Quick hack to make the Qt client more usable for game play:
https://mega.nz/#!GU0hFCjJ!0oFP-u7KRs9tm3WbqQzObanp7i0sdgdmwK_sIuBtTaE
- "pending tx monitor" to reroute output from the console command "name_pending" to GUI
input:
name_pending 5 start the "pending tx monitor" so it will update every 5 seconds (console is not available while it runs)
middle mouse button stop it (need 5 seconds to stop)
Ctrl+middle mouse button toggle between active and inactive (i.e. no alarms).
names.txt up to 20 player names + distance to trigger alarm (2...9, 0 to disable alarm for this player). Changes are effective after restarting the tx monitor.
output:
small_wave_file.wav played (by asking the OS to open it) on alarm, must be in same folder as debug.log (not included, windows system sounds work just fine)
*ALARM* [] after player names in case of alarm
*Idle* after player names if a player is out of waypoints and there is currently no alarm
x,y->x2,y2 after player name, coors currently and expected after next block
wp:... after player name, next waypoint
tx*:... after player name, value of pendig tx, and how "old" it is
CONTACT* we will be in destruct range with an enemy player after next block. If started with "name_pending 5",
then "CONTACT*4" or "CONTACT*5" (20 or 25 seconds) is basically seeing the white in their eyes
- banks show remaining blocks, and a gauge that is visible when zoomed out
