Small update to
https://bitcointalk.org/index.php?topic=435170.msg12289266#msg12289266- each hunter (if name is in names.txt) has now an individual alarm that resets itself if the enemy is out of range or dead.
- hunters (if name is in names.txt) ignore each other for alarm purposes.
- ctrl + middle mouse button now toggles "silent" mode.
- the wooden palisades cast shadows.
- visual gamemap data is saved as human-readable and editable text file. (next version will use this text file for painting the map)
Windows:
https://mega.nz/#!rN9FyZRL!8spi-us8w_B5-eFvXFHWgyu1Pl7cGfgTbUONSVOZ5Fk
Source:
https://github.com/wiggi/huntercoin
graphics are taken from royalty free archives, to do what you ask a graphic designer is needed, if someone have the skil and want to help he's welcome, btw i could use new graphics on my client, but it will only be valid on my client of course, i think this should be "client agnostic" but... maybe having custom graphics on different clients could be interesting
even custom maps could be used (i could crate a space theme in theory), the only important thing is to respect the "walkable/non walkable" tiles, all the other things can be changed
Yes yes! Mapping while playing.

I think a first step towards client agnostic graphics would be to only add to the list of map tiles (e.g. old beta map is difficult to salvage because the tiles are in different order) and to maintain a list describing each tile (source file, exact pixel, scaling factor, rotation etc)
if you make a pull request and all looks stable i don't see an issue with merging it?
I'll do that when it's halfway finished. But it will take some more weeks...
