Presale fail.
How can someone be smart enough to understand mathematics and computer science well enough to launch one of these but not understand that no pre-sale coin can ever become a world standard for value (or will succeed against nearly impossible odds if it does)?
In any n-person pirate game, where pirate #1 literally makes up his own magic token and decides to keep a portion for himself, passing the remaining portion to the next.... how can pirate #1 (and any subsequent pirates) ensure that as many people value the token and use it as possible? Remember that the token carries no initial value, and any value will come through adoption and usage of the token.
I am confident that one losing strategy for such a game is to draw a line in the sand of "haves" vs. "have-nots" where after a certain point in time you are clearly buying into a line that was drawn before you got there. A pre-sale functions as one such line. It's not ultimately the distribution that matters, but the fairness of the distribution and the perception that any player could have gotten "in" at any time for a non-fixed cost that rose organically from zero.
As I have always said, if you have a powerful enough technology then simply developing and understanding that tech will eventually make you very wealthy. There is no need for a pre-sale.
You seem to be a smart guy. Here is a challenge for you - design such a system based on DAG that allows to issue coins a-la Bitcoin (we start with 0 supply) without weakening the security of the system. I think 1 week is enough for you. Do you accept the challenge? These links may be helpful:
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https://en.wikipedia.org/wiki/CAP_theorem-
https://en.wikipedia.org/wiki/Nash_equilibrium-
https://en.wikipedia.org/wiki/Pareto_efficiency