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Well, I'm more interested in using Haskell, Erlang or Javascript/Node.js
A real-time "web2.0" remake of dopewars...but with an actual persistent market and mechanics
But is that related to BTC at all?
I was talking about a site where users can play a game of Gomoku for money (bitcoins).
How are you going to establish "an actual persistent market"? How heroine is going to be produced/consumed?