Before it is too late. If it is not too late already.
Unless Crypto Kingdom goes bust, XMR cannot go bust.
Instead of going bust, CK has a target of 10,000 players by the end of 2016.
Sir, what are the means/strategy to achieve this goal? I hope it is a legitimate goal, not a dream (without a good strategy and marketing it indeed is just a dream).
I believe this is absolutely a legitimate goal but also interested in hearing more about the marketing plan. How will more users outside of the Monero community be introduced to the game?
I tried to play the game today. I registered an account, and then couldnt even figure out how to do anything. I can click on different spaces in the land, andthen there is nothing else I can figure out how to do. My character has no stats or money, and there is no tutorial or anything telling me how to do anything, and no chat to ask for help.
I really want to play a crypto-economy based game, but you will need to add some user friendliness if you hope to attract 10000 players.
