Post
Topic
Board Altcoin Discussion
Re: Technology vs. Marketing. Which is more important?
by
TPTB_need_war
on 24/01/2016, 03:08:10 UTC
Carrying on from the questions I presented in my reply to CoinHoarder, if we take a broad prespective, we can conclude the obvious which is the youth (all age groups in fact) are consuming more and more online media and that includes interactive scenarios:

http://kff.org/disparities-policy/press-release/daily-media-use-among-children-and-teens-up-dramatically-from-five-years-ago/

We can see that jump to using the computer more spurted at the turn of the century (as expected because that is when the internet went mainstream):

http://ns.umich.edu/Releases/2004/Nov04/teen_time_report.pdf#page=8

Much of that activity is being done not for direct economic income, rather for derivative motivations (which may be economic for participants in some holistic life calculation even though event locality may be uneconomic, e.g. clicking a Like) such as fun, learning, collaborating, politics, and socializing (just as we are doing here in this forum).

In what way can crypto technology (block chains, decentralized currency, etc) participate in the aforementioned trend?

Yeah people want to have fun, but that doesn't seem to have any direct relationship to crypto currency that we can yet identify, other than some promotional confluence mania that flamed out. (Unless someone can explain any other reason for Doge's continued existence, I will assume it is because some people still believe it has a future and that can be self-sustaining at some small level).

So I have stated above that most of the youth are consumers of interactive (social) media, and their economic motivation is holistic (fun, learning, collaborating, politics, and socializing) and not for an immediate income. Whereas the media providers (not always the content creators as the content may be produced by the participants for free) are motivated by direct economic gain, either in the form of income (usually ad driven) and/or company market cap appreciation.

Thus I have concluded that in most scenarios the consumers of interactive media have no use for crypto currency.

Is it possible to create interactive media where some of the participants (maybe providers of content or interaction) are motivated primarily by economic income (or a combination of the holistic benefits and income)? What are the examples out there already in cyberspace? The examples that come to my mind seem very limited in participation, e.g. live nude chat, typing job, creative job such as graphic arts or writing. Are there any music distribution sites where the providers of content are being paid by the consumers of content? Isn't it so competitive to get your music heard, that you must not charge for it?

Can anyone comment?