Q: Colonizing planetsSo you have to recruit colonists from another inhabited planet (wait, is occupied == inhabited?) and bring them to the target planet to colonize the target planet? I'm pretty confused about the mechanism here.
Aye, that is correct. People should come from
somewhere.
I gotta go find an inhabited planet then. It feels like all of the planets I've landed on are uninhabited though (there was one but whoever owns it prohibits other people from landing there). - update: found 2 such planets, now holding 2 colonists in my cargo - hired each for 500.
Follow-up questions
- Is claiming a planet == colonizing the planet?
- Would I need to biodome before colonization is possible if the planet starts out with 0/0 population?
As in, does the planet need to have a non-zero max population for colonization to be possible?
I think I've only seen 1 unclaimed planet with 0/ population only once in my travels - seems like such planets are very rare.
Req: More distinguishable buttonsA complete redesign is badly needed. We simply don't have the resources to pull it off. If this game ever brings us income, we'll allocate some funds (and time) on a redesign.
I was actually just thinking of making some color changes to make the UI elements stand out from the background, and not requesting a UI overhaul.
Req: An upper limit on waiting time before UI unlocksI have observed that most of the UI elements are locked until all the ads are fully loaded.
Some ads notably BlockAdz and RichTraff can take a long time - sometimes exceeding 20 seconds - to load, which is problematic for a browser game. Today I've also been getting 504 error on BlockAdz ads (it seems like this is a server-side error and not my internet provider's fault?) meaning that I get locked out for 60 seconds after the page loads. Also encountered a 500 server error with Mellow Ads twice now (the first time took 50s of waiting, the second time 76s) and a 524 error (100s).
The other components - game stuff, Adsense, and other advertising networks - work fine and load within 5-6 seconds.
I wonder if you could do something about this, because having to wait 60 seconds to use the interface is not what I would call 'fun'. I'm thinking of something like `min(some_constant, ads_fully_loaded)' for unlocking the UI.
No one else seems to be complaining about this, but I don't think my solution cuts too much into ad revenues (or does it?).
Req: Ability to discard all cargo everywhereI'd like to be able to discard cargo everywhere - while I'm docked on a station, landed on a planet, or floating in space. I know I can already do that by going to Ship -> Cargo but that's clunky considering that there's already a Cargo section when you're docked/landed.
Also it'd be handy to have a "discard all" button, so instead of doing the same action 4 or more times, you can get it done all in one go.
Req: Ability to move items between cargo unitsBumping up an old request:
Add the ability to move the items between cargo units. For example, if I have 5 copper in a cargo unit (capacity 8), and 3 copper in another cargo unit (capacity 8), I hope to be able to put all 8 in a single cargo unit so I can free up the second cargo unit
Colonists hate him!One of these days I'm going to be convicted of crimes against humanity

Also, missing an "s" there.