What's that about sig restrictions in classic? that looks like a backward step.
Sig restrictions in Classic?

But we were told the only change was a simple variable tweak of max_block_size, from 1MB to 2MB.

Sig restrictions sounds like something that needs more than "not much" testing. Such a change is likely to become ossified and semi-permanent, so we have to get it right the first time. I hope Toomin is (relatively) sober when he tests the sig restrictions!

What else is Classic hiding and/or downplaying? More XT-style Easter eggs, like Hearn's checkpoints and blacklists?