It's been so long since this question has been asked, i've almost forgotten...
as far as i remember:
10 coins are generated per block.
1 by hardware mining
9 put onto the map (actually 8.75, 0.25 coins go to whomever has the crown of fortune, but sometimes it may be on the ground - in which case it goes to the gamefund afair)
1440 mins in a day
14400 coins generated a day (until halving)
from the game you could get about 13k if you dominated and had full control.
That's not including PvP (of which you might win or lose some).
I generally log in and create 10 hunters and hope to catch people by surprise.. i can normally make 1 or 2k coins from a few of hours of play (while working) (sometimes more).
That being said, the combat mechanics need fixing as it's too predictable - although, humans do tend to find ways of making what seems simple stalemate combat into almost complex chess when using multiple hunters (with more or against more).
edit:
regarding las tpost by mm and bitcoin co-op
i may have misunderstood some -but you could jsut do this now, that's what wiggi has shown?
and without any script stuff or changing anything. as long as you get people to use your own calculated gamestate (like wiggis gem client) you could have all the information you need.
every player has an address, and each player in time can have their address shown using name_history (in case someone else creates a toon with the same name)
maybe i'm not understanding completely though ..