takes ages to move the character
yes it does, and the reason is not 30s or 60s blocks, but the map layout. It could have been a bunch of small villages
with safe inns to park your hunter and connected with teleportation links. This is technically trivial but after tiring discussions
the layout is as it is. (Btw, that's exactly what I meant with the "let them human miners suffer" mindset which does Huntercoin no good)
sapi killed my character, tried to disconnect but he was too close to me and also i guess the character delays on disappearing after i disconnect, so it gave him/her even more time to destroy me
anyway, the possibility to get your character killed, and the slow movement discourages me (if it was 30sec instead of 1 min no problem, i know it could not be instant movement, this is mining, mining takes time). about killing, imagine it like hardware mining, someone randomly comes where you are, pulls out a baseball bat and destroy your mining equipment, that's it, your out, you must buy a new one again to get what? a 10th of what it costed when randomly again someone comes and destroy it? what's the point? they are giving power to some one to hold even more coins just because he got more time to make an army and new human miners wont have a chance
There's a testnet where you can learn the rules, it's free to use and CPU minable.
There are advanced clients that can defend your character even if you're not looking, even against sapi, even free to use.
It wasn't an army, it was a single character that killed a clueless noob.
Huntercoin map is not a mine, it's a no holds barred pvp killing field, and this is one of its redeeming features

Disclaimer: I never used a char named sapi