Yes, it's very cool to finally get it done. Possibility to build anew will be enabled today or tomorrow. All the 11 pools are (re-)initialised to be ready to divide the dividends. In total, we have 16,000,000,000 m in the pools which is quite a nice addition to the annual payouts.
The pools that are readily selectable for every stone building are:
CUL pools
- Culture
- Residence
- Villa
SCI pools
- Science
- Headquarters
M pools
- Office
- Commercial
- Apartment
While it is possible to allocate any stone building to any of these uses, the pools have a internal formulas that give pool shares according to the suitability of the building for the specific use. Villa, for instance, does not derive much benefit for a busy location, and gets much benefit for large gardens, which Headquarters is exactly the opposite. The CUL/SCI pools give fixed payout per share, so it is always possible to get them. The M pools give 15% of the size of the pool each year, divided to the number of shares in the pool, so the M amount fluctuates. These ensure that the buildings module are a self-correcting entity: it does not cost anything at present to reallocate the building, so the most nimble players will check them out annually that they produce the best payouts. The ones with less time to tinker with their buildings will benefit from the adjustments of the nimble ones and their buildings also produce decently because of the self-correcting mechanism. It is likely that a number of buildings will remain the backbone of each pool due to their suitability, and there is also a number of buildings that flip to the most profitable pool, equalising their rewards.
There are also pools that are not selectable:
- Wood
- Factory
- Shopfront.
Wood will be implemented soon; it is the pool for commoners to live cheaply and build parts of their dwelling every year. When they get promoted to L6...L10, they will need to get rid of it and live in stone as the established citizens do. Wood building module incorporates things such as PIGs, which will cease to be items.
Factory requires a certain type of building and apparently produces nothing (in reality counts as a Factory in manually-administered subgames). Even if it were possible, do not switch to/from Factory.
Shopfront is a special pool that acts as a bonus pool for buildings that in addition to their main usage, have the lowest floor dedicated to commerce. If the location is good enough, this provides a nice bonus chunk of money from the Shopfront pool, and makes the building cashflow positive even if the main usage were CUL/SCI. The Shopfront pool is not selectable because it needs to be decided when the building is constructed. New buildings have the option of Shopfront.
When Buildings start their payouts, I have decided that the deferred dividends and taxes are not to be paid. Paying them in the beginning would profit only the wolves that adjust their payouts hourly (and not their rightful recipients - the historical building stock belonging to the ancient magnates: Crown, me, Soul, OZ and Roopatra, together owning 50% of the town). Also the repair and lux depreciation is not affected to them. Rather, we start with the regular 15% so that old and new buildings are in the same footing.
Only the extra taxes need to be paid and will be charged, as they are based on time passing and not of dividend. If you have extra taxed lots and want to get rid of them before the negative windfall, sell them or gift them to town. The charging of extra taxes will not happen in 48 hours, and will be announced as it has happened.
Lot trading is enabled.