How are you going to work around Google Play and iTunes TOS explicitly forbidding third party payments in mobile games?
That's a great question, but where did we specifically say we will be a third party payment processor on the google play or itunes? We are aware of Apple and Google ToS and there are a few ways that we can avoid breaking it.
For example, you are allowed to unify balances between multi web/android/ios apps so a user has one account per all devices and can use his credits/tokens/balances on any of them.
Where did I say that you're going to be a "processor"? Simply stating that ONLY official payment methods are accepted on those platforms and iTunes and Google Play payments don't accept ION or even BTC. Only fiat. Whether you are a processor or use some other processor doesn't matter, it's not allowed.
https://play.google.com/about/monetization.htmlDevelopers offering products within a game downloaded on Google Play or providing access to game content must use Google Play In-app Billing as the method of payment.
https://developer.apple.com/app-store/review/guidelines/#purchasing-currenciesApps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
https://ionomy.com/gamesHints are unlocked by completing new levels or can be purchased with ION or mobile phone accounts.
To me that clearly says that content will be available for purchase with ION, nothing about shared balances or tokens or anything. There is also nothing about web-based games on your site. So perhaps you should take a few minutes to explain in detail how this is going to work, here or on your website.