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Updates: 6/4/2016---------------------------------------
Changed mission countdown timer to not refresh page, instead it shows claim Button to claim without the refresh.
Launched the Battle Arena, users can now use Stamina to Start a Battle or Challenge other players.
- Stamina regenerates every 180 seconds.
- To start a Battle it costs 1 Stamina and 250 Satoshi.
- Lose a battle, lose 250 Satoshi, win a battle and win 250 Satoshi.
- Both the battle starter and challenger wager 250 Satoshi to battle.
- Different Pokemon have different stats, yes stats matter!
- View the Battle Log to see past battles and their information.
- Stamina can be upgraded. +1 stamina starts at 10,250 Satoshi and goes up each purchase.
Added a few missions, more will be added soon.
More upgrades will come in the future, as of right now the Battle Arena is being tested and Pokemon stats may be adjusted, though the stats have directly come from the actual game, without having all 151 Pokemon released yet, some Pokemon may be the best at this current point in time and will win a decent amount of the time against players. Yes, the stats of both players Pokemon are taken into account with the Battle System. You can't expect a Pokemon with weaker stats to be able to take on a Pokemon with high stats and win.
So, the battle only happens if two players accept the confront between them?
And I need to wager 250 satoshis to win more 250 satoshis only? (If I win)
The only way a person can enter a battle is if they A. Start a Battle for another player to Challenge, or B. You challenge another player who has started a battle.
Both parties wager 250 Satoshi on the battle, the winner takes all 500 Satoshi as victor.
The reason about the Start Battle / Challenge is so that if a user does not want to participate in Battles, his account cannot be farmed.
I originally had the win / loss as a %, but say you only have 30 Satoshi, and your opponent has 10,000 Satoshi. Prize for the victor would be say 10% as an example. You're only risking 30 Satoshi to win 1,000, which wouldn't be fair to the person who is risking 1,000. So I had to come up with something where a user gets something from winning a battle that is fair on both players.
Ok, understood now. I just think highest level players will farm the lowest players that will try to create a Challenge. They won't have many chances. Maybe you can set a countdown time for each pokemon. Exemple: If I used articuno, I just can use him again in the next hour. So, stronger pokemons can't be always used, forcing the player to use many different pokemons.