@mrvision
I was thinking of doing a software application for gamboling but I found it very difficult to prove I wasn't cheating if it was in real time. This is what I came up with.
IroV3AJ*T63*PP7RrdvfW2qBKhVDg5H6OOE3OvLlftbpqcueQulJpRg8XbJQSxtn+cabd37abfc1a5186465b5eb6f253f7fc
Ywf8G7tC2UV93iBNifYfyVR4TFAlX9oqqS35NVJPpNdqKFd*H46*NRU13dEtQHTZ+64b63ad3ed6b393cd7b6507c2b05d90a
2VSQqsocWnydAH5o4k8KMgrEMivaj*T53*KblqBk6PLYZ2LqyLrUID8jsVV6OShJ+b28d6ef974ad4cfc48423de17c760d83
egNt1jxMP0siz2HKZ*T21*SfcxC5NLeApK2cRUke9Zq86mOMbvz6vNb6gvnRf4oY+7ff58edd024efd465940a30eae2fc9f3
KBEkPUg9EPEQdnx*T33*PEgFokn5YgKFzNsOrp8y7TqMwLPIsTPLlnct7HxLt6az+d585d554fe1654871162343638d1aa0b
Each key is in two parts separated by the "+" , to the left is the results of a simple dice game where you toss a coin and roll two dice (the rest is just random to prevent hacking) and to the right is the md5 checksum of the of the coin toss and dice roll.
What I was thinking of doing was listing the md5 checksums in advance and then when all bets were placed release the actual coin toss and dice roll (or whatever) proving that the game couldn't be rigged.