As a Developer:
Gamecredits sounds like a great concept but as a game developer I have my reservations about adopting it. First as a Game Developer I'm interested in purchasing -whole tokens not satoshis or fractions. But if the price of a single Gamecredit cost $2 or $7 or even $15+ per coin I would not be interested in this coin as the cost of purchasing them would not be feasible to me. Such that I would want an alternative or want to build a team who could offer a more stable and viable alternative, for example Bitcrystals built their own currency that works for their game specifically, Linden did it too.
Heck I remember making Lindens long before Bitcoin, and in all honesty gamers can make money selling their virtual currency and objects (long before cryptocurrency). For developers with a good team it would be very easy to create a system where players can trade and exchange their goods for real value.
As a Gamer:
I would love to be able to earn money from a game, and as a gamer I don't care what the name of the token is, I just want to 'use' it with ease. As a gamer I'm not married to any one coin, and any system that arises that offers and integrates something I'll take. If Developers don't adopt it, then it doesn't matter what I do as a gamer or what I want. I like that it's a game token made by game developers, so it gives it that feel that gamers are designing a code 'just for me'.
But as a Developer even though the selling points are nice, it's not transparent or clear enough or even different enough and so I'm hesitant. (In short, you can sell to the Gamer, but can you sell to the Developer? We're not by majority part of the cryptocommunity and we don't lap up coins in a mad rush on the exchange market just because of Good News or 'rising prices' which can be a deterrent, we need more information and more stability)
As an Ethusiast in Cryptocurrency:
Currently the one thing that puts me off with Gamecredits as someone interested in cryptocurrency is that 'design' wise I don't see any originality, but I'm left with a lot of questions for how this coin works. Where is the whitepaper for this coin? Without that I am very hesitant to jump on board on top of my other hesitations.
What makes this coin any different from any other coin on the market in terms of its technological features/design? Is it just another copy altcoin, or does it have some special feature about it in the way it is produced, and so on. Any coin that is popular could do the job if I didn't want to use Gamecredits, so I'm still not sure what makes Gamecredits -special- other than that it is branded for Game Developers and Players and it's work at integrating it into games like Unity and so on.
Maybe Gamecredits would be able to work and build an alliance with developers who create their own currency over a feature similar to shapeshift that is targeted towards game-related tokens and allowing them to be exchanged between each other, but that's another story.
As a Developer:
I'm not sure why I would use Gamecredits over integrating another type of cryptocurrency. Really the one thing that mainly intrigues me about Gamecredits is the ability to purchase the coins directly from Gamecredits ideally without an exchange with fiat as easily as it would be to purchase anything else online, if Gamecredits required me to purchase via exchange and deal with traders and volatile prices I would not want it. Furthermore most developers have to deal with the law, if selling Gamecredits or awarding Gamecredits to users in games causes my company to be flagged as an 'exchange' and slapped with money-laundering fines and regulations, I'd be put off further by it, and would have to design around that regulation.
On a final note, I can say that outside of the cryptocommunity I've never heard of Gamecredits, and even with the Unity Plugin I still don't -hear- the gaming community talking about this, and those are the developers you have to reach.
If there are any posts on Gamasutra or other magazine outlets related to gaming I haven't heard about it. It's not mentioned at the conventions, it's not mentioned in any format I've heard ofthough maybe I am missing something. Yes there is a Unity Plugin, a great team and other planned features, but people have to know to see it and what it does. When I'm personally browsing Unity if I see an app with not enough ratings or don't know what it is, I don't bother to learn more. In fact, it has to be featured or recommended to me, or appear in something I am already searching for, for me to see it.
In conclusion I am:
-Watching this coin closely but NOT buying, if the price goes up then I will not want it.
-I want to see real examples of games that implement this by the team itself or by some brave experimenting game development team, then I want to see them actually exchange gamecredits for something else in another game and outside of that 'team', for me to deal with it, the game has to be good, fun and engaging, the implementation and integration clear and transparent.
-I am looking for global adoption of this coin (can't trade these coins for anything if other game developers don't accept them)
-I am looking at examples of games that integrate this system and those who play it (build a game and show us how it works, but I don't want to be the experiment for it)
-I personally would rather develop my own coin than adopt a volatile coin or pay $7:token (cost-benefit analysis)
-I am looking for stable coins and/or CHEAP coins to purchase
-I'd want an option to wholesale buy my game tokens, as a Developer I want a discount when I purchase in bulk and not have to wait for 'bad news' or 'whales' to drive the coin down.
-The website needs to be better.
-The change from gamecredits to onlinegames.credit removed the legitimacy of this coin for me, but that's just me. Sure there was a reason for the move.
So GREAT Ideas, we definitely could use such a coin in the gaming community, but I need more. Otherwise this is just one wagon I won't be riding on and would rather turn to another coin to see if it can do what I need it to do.