Post
Topic
Board Announcements (Altcoins)
(JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX
by
JewelsProject
on 10/07/2016, 06:18:36 UTC

Coin Information
Total Coins - 20,000,000 JWL
Algorithm - POS v3
Reward - 0.5 JWL per block
Maturity - 4 Hours
Block Time - 1 Minute
Dev Fund - 1,000,000 JWL
Payapl Reserve Fund - 1,000,000 JWL
GitHub - https://github.com/jewelsproject/coin
Windows pre-compiled wallet - http://www.jewelsproject.com/Content/Jewels-Qt.exe
OSX pre-compiled wallet - http://www.jewelsproject.com/Content/Jewels-Qt.dmg.zip
Block Explorer - https://chainz.cryptoid.info/jwl/

The sale ended on September 1st, 12:00am UTC (GMT 0:00) with 336 BTC raised exceeding our goal of 200 BTC.

The ICO funds were held on the address 1MobH7Ugp1aXjiq3dRG8U31F3pBumWb4Q9 and therefore occasionally we may sign messages from this address to guarantee added security.






Jewels Introduction
JewelsJWL”) is a virtual currency that will be used throughout the “Pro4Never Network” as it grows. It’s primary value will stem from bitcoin backing and US Dollars.  We would like to stress Jewels will be usable throughout several games that we are developing. Currently, it’s primary use case will be in that of Conquer Heroes a game that has been created by Pro4Never.

Jewels in Conquer Heroes have a few use cases such as:
  • Gambling with Jewels vs House
    • Slots, Dice, Blackjack, etc.
  • In game p2p gambling
  • Used to purchase products in game
    • Items
    • Content
    • Features
    • Visual Cosmetics (designs, customization, etc)
    • Tradable for in game currency (p2p trading)

Jewels can be purchased via bitcoin on the exchanges or through Paypal (See “Paypal Jewels & Maturity”). Since there is a use-case for Jewels in Heroes, there will always be a demand hence the market will always have some form of liquidity backing it as users seek to acquire Jewels to use in game. However, there will be other use cases for Jewels in the near future (see “Development”) and because of this we expect the demand for Jewels to increase in time while the supply remains fairly consistent.

Paypal Jewels & Maturity
There will be a reserved amount of Jewels to be sold via Paypal as this is the most common means of purchase that players are most familiar with. The price of Jewels in USD will be derived from the two markets JWL/USD = JWL/BTC * BTC/USD.

Paypal will be used as a proxy for purchasing Jewels off the market. As the reserve of Jewels for paypal purchases depletes funds received via Paypal will be used to purchase bitcoin used to purchase Jewels from the exchanges thereby adding liquidity to the market.

When Paypal is used to buy Jewels, the Jewels will be added to the user’s account on-site and in game, however these Jewels will be considered “immature” meaning they cannot be traded or withdrawn from the site for 45 days, however can be used in-game (Heroes) to purchase items usable on your character.

The reason for this maturity system is due to the fact money can be refunded on Paypal thus leaving us open to “giving away free money.” As your account builds a more accredited history with the “Pro4Never Network” the duration on Paypal Jewels maturity will be decreased to more lenient values.

Any Jewels purchased via bitcoin are always considered mature since bitcoin and blockchain transactions are irreversible.

What is Conquer Heroes?


Conquer Heroes is a game based off a Chinese Fantasy Massive Multiplayer Online Role Playing Game (“MMORPG”) and is entirely free to play (“F2P”). It is an old-school styled game similar to that of Diablo 2 is its visuals, themes and game play feel. The game is focused on player vs. player interaction where players compete via combat to prove who is the best in game as well as improve their characters as they progress further in terms of leveling up and increasing the strengths and defenses of said characters. As this is a player vs. player driven game, items can be achieved through the interaction of killing other players in game (“PKing”).

Heroes can be seen as an expansion with over a dozen unique in game player vs player events. The player based is very familiar and accepting of random-number-generated based games. That is luck based games such as slots, raffle draws, etc. which shows promise for a large overlap in the bitcoin world of provably fair gambling.

The Beyond Bitcoin Hangout (9/30/2016) covers our first set of discussions about our successful launch of Heroes and plans going forward.

Project Rebirth Development



Project Rebirth will be an entirely new game built from ground up and we are in the process of assembling a team of skilled individuals to create this new game from scratch. Pro4Never has already shown expertise in the field of game creation and marketing hence Project Rebirth was an inevitable goal.

The most difficult part to developing any game is having a robust client allowing the game to give birth to a beautiful surreal world where a player can become immersed in it. There are a few positions we are looking to hire for and while an individual is not restricted to doing one job we should stress taking time constraints into consideration. We are looking for: Unity developers, 3d modelers, 2d texture designers and front end web designers. If you're interested in applying send an email to admin@jewelsproject.com to apply!

Key points of fund usage: Expansion, advertisement, development, assets/art, web development (gambling, website changes, etc), client development, server development, various tools to simply work (i.e. map editor and other client development tools).

Road Map
Revised for Q1 2017

  • Heroes (now - January)
    • Tournaments - DONE
      • Cash Prizes (for some tournaments, not all) - DONE
      • Elite PK (gear is factored) - DONE
      • Skill PK (gear is irrelevant, skill based) - DONE
      • Elite Team PK (gear is factored) - DONE
      • Skill Team PK (gear is irrelevant, skill based) - DONE
      • Class PK - DONE
    • Gambling Games
      • 3-reel Slots, 5-reel Slots (progressive Jackpot) - Design document finished
      • Video Poker - Design document finished - Design document finished
      • A Dice based Game - Nearly completed (~75%)
    • Events
      • King of the Hill (PvP) - DONE
      • Soccer (PvP) - DONE
      • Christmas Event (PvE) - DONE
    • New Systems
      • New composition system (continued to be epxanded) - DONE
      • Marketplace (expanded as time goes on into Auction House)
      • Mail System - DONE
      • Raid System - DONE
    • Mechanics
      • Push/Pull skills - DONE
    • Expansion
      • New (Raid) Bosses - DONE
      • New Quests / Events - In progress
      • New Skills - In progress
      • New Cosmetics / Visuals - In progress
      • American (NA) Server Launched - Awaiting other expansion sub steps
  • Rebirth (primarily December - January)
    • Initial Concept Paper Released - DONE
      • Discuss Theme - DONE
      • Pacing and Progression - DONE
      • Classes and Design Philosophy - DONE
      • Game Play Mechanics - DONE
    • Video Logs / Discussion
      • First of which expected October 28th, 2016 - DONE
    • Prototype Development Starts (end of December) - In progress: some prototype work finished.



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