Post
Topic
Board Announcements (Altcoins)
Re: [ANN] JEWELS- Currency backed by an existent MMORPG. ICO starts soon. PLAY NOW
by
Pro4Never
on 10/07/2016, 14:17:05 UTC
Since Pro4Never is a moderator on ElitePVPers, it would be good if he could post something there verifying that he is really affiliated with this project.

http://www.elitepvpers.com/forum/co2-pserver-discussions-questions/3878264-p4ns-dev-log-9.html#post34812056

There you go. Added it to the main thread on EPVP that I use for tracking non-public project development.

Dude...a currency backed by a private conquer server?  That doesn't even make sense...how is it 'backed' by a modified ten-year-old MMO that you're paying to host?  Not to mention the fact it says 'not pay2win' on the site  Huh

Every single line of serverside code was written by myself. I have over a decade of experience working with conquer including client side hacks/bots, server emulation, client reverse engineering, etc not to mention my experience with the community of the game itself.

Apex launched year and a half ago and has been my full time source of income ever since. During that time I've been also working on the new server project which is much more ambitious in scope. Heroes is already in public beta testing and should be ready for release within a month (Even given moderate delays in testing, it would still be released before fall)

When referring to the backing of the currency, we are referring both to the demand for the currency as well as how it is consumed. Because of how these types of servers work, there are always a significant group of players willing to spend money on the game and we do our best to create the best, most compelling content for them (new looks for weapons and clothes are the primary example of what we create). That will create a consistent demand for these jewels and also help to consume them (so they don't just get bought and remain idle but rather get actually USED for something).

What makes the project the most interesting to me is the ability to create a whole new market through gambling mini games. Due to the secure backend we'll be designing to manage all of the jewel transactions it allows us to make our new mini games not only bound to our server but available to everyone through their own seperate website (jewelcoin gambling site), through mobile apps AND in the game itself. That serves to make our server stand out even more (more content for players in the form of new gambling methods) and also provides a new market (the website/mobile app players who may never even know about our servers).

We've already integrated support for full html5 browsers into the game (we do a LOT of custom client hooks to embed our own resources) so any game we design is therefor web and mobile compatible by default. No changes or tweaks needed.

https://www.youtube.com/watch?v=lfgPxLThIdc

It's worth mentioning that the game (and other servers that act as our competition) do NOT support web integration into the game and even if they hook into the client to do so, it wont support html5. This is us leveraging the awesomium framework and combining it with a large amount of client reverse engineering to provide this level of functionality.


If jewels are to be held on the website for when you want to use them, similar to how an exchange would, and then you could withdraw them as well. This would create an entire economy based on that currency. When people can farm a mob for an item that is valuable and then sell it for something that they can turn into dollars, they will. This is a thing that already happens in thousands of games, but one of the most difficult things is deciding who goes first. This can introduce things like escrow to the game. Increasing their userbase because people can literally make money by playing the game.

I suspect, their pserver is not the only one they are hoping will use this. There are hundreds of admins of pservers that frequent ElitePVPers. I personally do use it as well. This is my element, so, I'll be trying out the game when I have more time.

That is correct, you would have to load the jewels into your game account before they can be used. As mentioned in the initial release, any refundable purchase method will have a maturity value assocated with the jewels that determine what they can be used for (EG: you cannot trade the jewels to another player if your transaction still has the possibility of being reversed through paypal). Any non refundable method of purchasing/loading these gems into your account will of course not result in such restrictions.

The jewels can then be consumed through buying in game items (garments, weapon skins, exp boosts) or through gambling (existing mini games and new ones which we will be designing for this exact purpose).

The jewels can be traded between players which then allows people in game who are working hard on their characters or hunting lots of items to 'cash out' of the game. We do not normally allow people to sell their in-game items for real world currencies (because it competes with our own revenues) but with a jewel system you would simply sell your in-game items for packs of jewels which you could then sell on any exchange to cash out to fiat currency. Because of this, the game will attract a much larger sub-audience of those who are trying to farm in-game items for cash. While at first glance this may sound like a bad thing, it's really not. This creates a higher demand for the jewels because not only can they be used on non pay2win elements (cosmetics) but now they can be used to purchase actual in game items and bonuses but it is done as peer2peer and therefor does not reflect poorly on the servers balance.





Sorry, I know this was a really long reply but hope it answers some of the questions you all had. If you have more questions for me about the server project or myself feel free to ask.