Thanks for clarifying that. On that note, I've been wondering this do you have some way to address the power gap that MMOs seem to get over time in either Heroes or Rebirth? When a game constantly adds new features, it's great for existing players but its intimidating for new players because it means they've just got even more catching up to do to someone who's played for a year or two.
Would love to hear your thoughts on this
Power gap is not that large of an issue in our game for a number of reasons.
#1: Most events and tournaments (new content we create) are not based on your characters level or items. They are based on your personal skill. Most of those events can be thought of more like a 3rd person shooter where your ability to aim and dodge are what matters, not your raw stats.
#2: The new content we add in regards to player items and quests and such are primarily cosmetic and do not significantly effect player strength.
#3: Because we have the ability to reward 'bound' items from quests and events, if the power curve for new players joining becomes too steep we can always provide them with quests to give them gear that will maybe not be as good as other player's but will still be powerful. Because these items are bound to your character and cannot be traded/sold, there's fairly little economic impact as a result.
I see. That's great to hear. One thing I've always hated is sometimes I might have to quit a game for several months or maybe even a year to focus on other things and then when I come back there's such a huge gap between me and my old friends that it'd be a drag for them to play with me and catching up would be incredibly time consuming.