Post
Topic
Board Micro Earnings
Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet
by
5leepyJoe
on 05/09/2016, 10:01:55 UTC

(BTW, I took a liberty of peeking into your account. I do not consider you a newbie. Your character is pretty advanced and your smelting is great. I don't know why you bother with copper.)


 Lips sealed as mentioned before for myself blueprints are still very costly and having to decide whether to go for a new blueprint or rather getting an extra ship to make things a fraction easier is not an easy choice to make. Skill wise (only in very few) I might look advanced but I can assure you I earn at a very newb'ish rate still.

Update: OK, you guys make some very good points. The real reason it's being cutoff to ZERO and not falling down gradually is rather technical (we don't store "half" points), but it would make 100% sense to go that way. Going from 1 to 0.1 in the course of 10 skill levels would've been much more nuanced and rewarding, than jumping straight to zero.

I can't argue with that, I'll shake as many trees as I can to see if we can fix this properly.

Thank you toecutter  Cheesy

As for storing half points, there is a simple work around for that. If say my skill level dictates that I should only gain half the skill points then I only gain a skill point for every 2 plates I successfully craft. If I craft 3 plates the half point on the third plate gets discarded. If an official forum post about this is made, and the manual is amended to explain it in this fashion to players I am sure there won't be problems arising from such a mechanic.

Of course some insight into the amount of items to be crafted simultaneously at which levels would need to be published as well to avoid grievances from people at high skill levels. Or if it is set at a 0.5 skill gain rate from a certain level, it is straight forward and easily understandable.