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That's the sum of my rant, I think this from the very first day the ICO started, and I told nothing in the public thread not to disturb Chris during his marketing campaign, but now he has BTC, he released JWL, I guess I can share my opinion with the community without being accused of anything.
I still fully support the project but as I wrote "I consider JWL as a future currency for Rebirth project more than a ingame Conquer currency, and act accordingly".
I hope Dev team can find something helpful in that long post of mine, I apologize if I may be overcritic, english is not my native language and I may appear harsher than I am. :-)
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you have to see big picture Pokemon GO ext there is many concept to monetize economy with JWL
many
kick starter games make success if they have good devlook at eg. starbound 1 000 000 copies per 10$... i think that
only good mmorpg will be blast even retro oneyour problem is that you look at project by OLD version not new games
And GAMES is rinsing industry
while older guys have most cash and those like retro RPG
PS: 1st btc was for 0,01 $ 
Facts good devs means all like:
https://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space
Successfully raised $45,650 with 1,210 backers
game is cool ^^ - i have copie
reviews are motly positiv and its project with just $45,650 it get higher notes than AAA games 
And now game is here for 20E
http://store.steampowered.com/app/392580/?l=polish
So don't fall into "it will be bad ayy" because we have good dev and ONLY good dev can do something from thick AIR MMO market is rising EVERY YEAR - so investing in JWL is not that bad as you think
and this is crypto at some point game Coins will blow up

like annon did even just for pump
especially when we are at 200k $ market cap belive me in easy pump it to 2m$ on news