peoples are saying that now is normal to wait 3 hours for a privatter becouse i have many ships...i want to undested how is this system...if is like that i want to give u back some of my privateer and get the satoshi that i investe in them...in this case is unplayable...i cant wait 3 hours for only 1 privateer to be repaired....in pvp one privateer can die in 30 minutes or smth.....is not ok to play 30 mins-1hour and after to wait 3 hours...i am waiting some answers, some clarifications....
did u change the respawn duration from ships? if so is not nice to wait 3x more time that a ship to be repaired...i am waiting 94 minutes for the noob ship to be repaired when yesterday i would wait only 31 minute.....if is a bug plz remediate this...
http://prnt.sc/cgcdxn thanks
Ugh, yeah. Please read a few posts back, it's called "fleet overheard", and I believe I described and well as I could.
I should add, that it doesn't work off number of ships, but sum of all hull points, so there are many ways you can play this. (Meaning, that, yes, even a single mauler will introduce significant overhead).
hi, have a problem with regenerating CPU Points, in today not working..... previosly days no problem, validate capcha and press boot but CPU usage still 0.
Username: nikitu1981
Hello, nikec!
Thanks for your feedback. I've got your E-Mail and am going to reply there, but we can continue here if you wish.
catch bug: when engine cooldown at 0:01-0:03sec (new page loading) and undock from stantion in space i cant jump becouse engine not ready. refreshing page safe me :) will try repeat more times
and sound doesnt play on map page
yes. 2 seconds - undock and unable to jump but data-cool="0"
Oh, come on, a few seconds? Give SG a break :)