And with the current cost of 200 HUC to summon a hunter plus the price where it is right now, it's about $3-4 per hunter. If the game scales up to more players in the future, I can envision a stable price at least 10x what it currently is. If the goal is to make the game accessible to as many people as possible, how could the average player be expected to throw down $30-40 (or more) for a single crack at playing? Is there some plan in place to address radical changes in HUC value? Or is this not actually a problem?
From what I understand, the game becomes prohibitively more expensive as it increases in popularity. I very much understand where Huntercoin is coming from from a conceptual standpoint. I just don't understand it from an economics standpoint.
This is a problem, yes. We are already discussing what changes to make in the next fork after Huntercore on the
Huntercoin forum. Lowering the fees was one of the first things agreed upon, although by exactly how much, we're not yet sure.
Thanks for the quick response.
I'll read through that thread and see if I can think of anything to contribute.