Its nice that a lot of players try this game. But the problem is - they dont stay too long. I have an idea why is that. The game has not complied with the current game market principles of selling a nicelooking packaged crap. I dont say SG should sell packaged crap, but at least should adress some issues.
There are two issues players face with novaday games.
Games are extrelemy easy at the begining. You hack, slash kill tons and tons, gain tons and tons of crap. It doesnt matter that its a crap, all that matters that youve got a LOT of crap. So a game can issue some promo to new players that they get x4 of everything for some time.
Games novadays gives a lot of crappy free stuff. So you may adjust to that by adding promotion to new players that they get some powerful energy beam, powerful mining tools. that have like 2/2 durability or such etc etc.
The people are feeling insignificant so they expect a game to make them feel special, warm and fussy. Its kind of sad considering how oldschool players wanted something completly opposite.
Im an oldchool player, the people that i talk to in game, are oldschool players, but oldschool players are dying breed.
Other than that. Maybe we should redo that battle arena pvp event? Its getting too peaceful.
And yes. Missions should be easier. By easier I mean, the mission should involve normal ingame behaviour, like transporting colonists from one gpd planet to the other. If its possible the missions should show the way how to fly to the desired sector on the map, or general direction of said sector.
Missions can be transformed to a very cool game tutorial if made right.