* Crafters are still way over-powered. Expect more nerfs in that area.
Not looking to be a pain in your ass or anything toecutter but would it be possible to get some context to go with this comment. For example overpowered in regards to, or in comparison to what exactly? and in what way.
Im not exactly the fastest earner in the game by a long shot but was finally starting to feel comfortable investing in some more expensive projects for myself and exploring the options in the game but from what i can see this change in energy requirements basically means a slow down of all crafting across the board unless you can dump a bunch of sat into expensive reactors and such. meaning basically that the more sat you already have the less you will be effected by this. and the further down that chain you are the harder its going to hit.
If thats the case i dont see how this is going to change much of anything regarding those you might refer to as "overpowered" but will hit low lvl players like a hammer.
for reference purposes, id toss myself in at mid level maybe as a guess...
its just a bit hard to see what exactly was being aimed at here at the moment and so it just kinda seems like a gut shot out of nowhere. some of the energy rates are pretty bloody steep. some items can no longer even be crafted in a trucker which is kinda the go to crafting ship because they require so much energy to produce one unit that its actually impossible. the armor plating as i pointed out below needs more than even a privateer can have to craft only 5 units....... making a trucker full would now be basically an all day operation. Is the enforcer now supposed to be the go to crafting ship?
any clarification you might offer on all of this would be greatly appreciated.
On the flip side though, thank you guys a million times over for the mhz increase
