Update!
- [BUG] Selling ships doesn't take durability into account.
- [BUG] Equipment still stacks when it shouldn't. (@onlinedigger)
- [ENC] Crafting costs energy now.*
- [ENC] Doomsday is activated.**
* Crafters are still way over-powered. Expect more nerfs in that area.
** Because you guys can totally deal with it now.
220 energy to craft 5 armor plates o.O
Question: Does this mean the previous change made to the game where all blueprints are craftable in the Trucker is now null and void? Also, how would the large blueprints now be crafted seeing as other ships do not have enough space (I am assuming) to hold all the ingredients needed? Does crafting on planets also consume energy? (when the players use warehouses to craft, or maybe this is not possible at all, I haven't tried it)
The ways game balance is 'patched' for the time being seems to be things that are only going to cause even bigger headaches in the future. Please note this is my personal (and professional) opinion.
If you want real balance on macro scale in terms of this being a faucet game then let me give you the formula 95% of real cash games follow because
IT WORKS.
- Make the in-game currency exactly that, in-game or play money.
- In-game money can then be exchanged for a withdrawal currency (BTC/DOGE) at an inflated rate.
What do I mean by inflated rate?
For every 100 in-game currency you can buy 1 sat actual BTC. That means to cash out the minimum 100 sats a player would need to make at least 10,000 in-game sats (or whatever you would call it). Of course this rate is merely an example.
It might be seen as too extreme, but as you can see it keeps things well in the bounds of what a faucet pays, and it eliminates ill gotten gains from exploits by players (such as kakucis and onlinedigger) and makes the millions they made from it a lot more tolerable. 1,000,000 would in effect only buy 10,000 actual sats. Once again bringing it well in line with what a faucet should be even for the most advanced players, botters, and just plain...well, cheaters.
Advantages:
- No need for consistent silly micro management in terms of game balance.
- Brings the payouts in line with what a faucet is.
- Exploiters and botters make much less of an impact.
- Players still feel like they achieve things in terms of the game because game income doesn't get continues and drastic cuts.
- The in-game currency and prices can still be tied to the BTC price.
- Virtually no changes have to be made to existing code, it can carry on as is. Devs just need to add a new mechanic for the exchange of coins and have the payout methods (faucetbox) pointed to the exchange balance of a player instead of the game currency balance.
If this doesn't solve your problems then something much bigger is wrong here that we have no clue of. I hope it gives some food for thought.