Crosspost from HUC forum:
Has there been any discussion of making the fees for hunter creation dynamic? I think there are a couple of options here:
- Fees could be tied to the HUC/BTC or HUC/USD price using poloniex API, or some other more elaborate trusted oracle setup. Obviously, this would suck if poloniex suddenly became ded, but there could be a backup that if the API is unreachable fees default to 100 HUC per hunter or something. Another option is to have bitshares like bitusd assets or something that peg the value of HUC internally, which I think is something that wiggi may have discussed at some point in the past.
- Fees could be tied to the number of hunters on the map at any moment, or the average number of hunters over the last 1000 blocks or something. Then, if the number of hunters was low, fees go down, but if there are lots of folks playing, HUC creation cost rises.
I'm not sure if either of these ideas have been discussed, but it seems like this is an issue that begs for some kind of dynamic solution. It's not really realistic to plan on hardforking everytime there is a price movement of 3-10x or more, imo.
Yes, it's been discussed half to death on that thread you posted on. It was actually the main point of contention. I believe the decision for this fork is that hunter creation cost will stay the same.
If you think about it, as any coin grows bigger, the mining becomes less and less accessible to the masses. We may just have to accept that this is a natural law of crypto. After discussing in that thread, I think (correct me if I'm wrong anyone) that the game wasn't necessarily meant to be profitably mined by everyone. I'm starting to think that that's not such a bad thing. It allows the devs to continue developing and provides them time to work on blockchain optimization without having to worry about sudden bloating of the size. A dominant mining operation won't kill the coin but 0 full nodes will.