Some small game workflow suggestions for the devs:
-Clicking on any owned ships in the hangar brings up a small window showing cargo contents
Reason: Managing cargo between multiple ships requires one to switch ships in order to see contents. Becomes time consuming switching ships constantly just to view inventory
-Clicking on your planets in the profile page brings up a status window with more details about modules built on a particular planet
Reason: Currently you actually have to fly to the planet in order to remember what you built
-In planet section of profile page, add the time stamp when the last resource was added
Reason: Can't tell how new a resource is when each message is the same until 'no room in the warehouse'
-Further to planet status in the profile page, viewable inventory contents to see how many resources are in the warehouse
Reason: So you know when it's time to fly out and load up.
If you guys decide all of the planetary intel shouldn't come free, maybe you could make a status communication module which can built on the planet to tell these things

zaiusz