decentralizede-sports
As we know E-sports is now more and more popular in the world , In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports.[6] The increasing availability of online streaming media platforms, particularly Twitch.tv, has become central to the growth and promotion of eSports competitions.Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with 60% of viewers between the ages of 18 and 34.Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers.
The global eSports market generated US $325 million of revenue in 2015 and is expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people
Arises E-sports bet E-sports live at the historic moment .
.What is this? Announcement or not?