Cool, anyone know if this includes bonuses or not?
Crashes at 0.00x are included, but bonuses are not.
Since the size of the bonus depends on so many unknown factors it is virtually impossible to simulate it in any meaningful way. Taking a flat bonus of 1 % into account each game might make sense, though.
Kind of makes it less useful then, no? Since it's well established by this point that you can't beat the house in the long-run, bonuses are the only way to win, yet you can't calculate them with this? What's the point then other than making little kids feel good about their script lasting 500 games without busting?