It's been awhile since I've posted myself since usually Chris has popped in as of late to post updates/answer questions but I thought I'd just reiterate that we have been working hard and will continue to work hard towards the goals we set in the beginning.
In January, we will be looking to release a whitepaper describing the networking protocol, implementation and schema and aim to continue working towards this direction. With Rebirth, it's out aim to have higher transparency in terms of keeping investors on the same page as our development and as such our whitepapers will usually describe things in terms that any typical investor can understand as well as delve into the technical aspect of it that probably only those with technical backgrounds or knowledge of programming with understand.
This will serve two purposes as it keeps you guys informed but also provides us a clear guide to follow to keep us on task.
Merry Christmas / Happy Holidays and Happy New Years! We're all looking forward to the things to come in 2017.
I'll give my 2c on this and I don't think it makes particular sense to ask "who will win" because how does one exactly determine what winning is? Is having the most profitable revenue winning because this doesn't factor in the "type" of game (MMO, RTS, RPG, Solo) or is having a product that your users enjoy and receive well considered winning? In that sense isn't it possible for us all to win?

Would also add that I wouldn't say "Jewels / Conquer Heroes" because they're not the same thing which or implies. Heroes is one of the first products we've created that uses Jewels but it is by far from encompassing all that we want Jewels to be.
I wish the best to BTV, CGC, SoG and any other similar project 2017. Good luck!