If I get the hash of a game, how do I determine what block hash(clientseed) was used? How do you get the block hash(clientseed), the timing of it being used is unknown?
There was only one seeding event. Only a single block hash was used.
The client seed is 000000000000000007a9a31ff7f07463d91af6b5454241d5faf282e5e0fe1b3a, as mentioned in
this post.
Did you read
my post which tries to make the process clearer? Does it help?