Well if anyone of you actually mined instead of just playing this game, you would all realize mining is a random luck draw, sometimes you find a block in (using btc) 10 mins sometimes longer and sometimes even under 10 mins. Making a turn base game on something that is so random is like playing on a ice lake, one day your going to fall through.
Perhaps there's a way to reduce the randomness by reducing the blocktime and make 1 game turn every X blocks (e.g. block time 20 seconds, 1 game turn every 3 blocks)
In a RPG, 3d20 damage is also more uniform than 1d60...
Not to mentioning some blocks get orphaned (like it never happened). Granted its a great idea that humans are the miners instead of ASIC but playing a game of turn base on a engine that is random in nature is not the best idea..
IMO
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If a sha256 block comes shortly after a scrypt block, then the scrypt block is likely to get orphaned, because in Huntercoin, both add to the total chain work according to a constant ratio sha256 diff/scrypt diff, and in practice this is in favor of the sha256 block