I hope in future i'll be able make with lesser cooldown time :)
Not sure about cooldown time in particular, but that's the general idea.
Also when this pop up occurred and landed to planet again I can't switch ship. Almost same pop up occurs when I landing to planet, but in this case I can switch ships normaly.
Thank you!
Hi Toecutter does this mean you will be fixing the laser for me or should i start using it until the durability goes down one??
I'm definitely not touching this specific laser.
I merely suggested that the crafting/building routine might be fixed one day to allow such cases.
As for your plan of brining the durability down by 1, to be honest, I'm not quite sure if it'll work. I think it still might not work, because 100/101 is like 99.9% durability, which might be enough to trigger that error. Try at your own risk?
Sorry for the troubles, that bit of code leaked into the game a bit prematurely.
Hello there.
Big fan of game.
Hello, shivasimha!
Thank you very much for your feedback, that's a lot to think about.
About sg2 mode.
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2. ....
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Thank you! We have already experienced all 3 of those bugs, fixes are pending.
Also some suggestions:
- game is hard on begining.. uber hard. But I can understand that. But no wonder not much players are inside. Why you dident add planet restrictions? Thats bad mojo not to think of it. When I came to game did went exploring first. Some vast space and numerous systems untaken was my dream and dream that you can settle on some planet for some time after period of hard grinding. But then you see limit space with allmost all planets taken. Thats discouraging.
I know its probably to late but why not making 1 planet limit per player. And increase that limit if player is in squad or alliance by number of players inside. Like: 5 players opens 2 planets for each limit. 10 players 3 planets .. Or something like that. This is just like on wild west. Land opens.. get ur cart full/join gang and grab as much you can. So practicly now, who wana compete with older players need to gring like 4x more before setteling some (of few) puny planet and secure it properly. Atleast .. if planing to adding more planets/systems in the future, plz consider making boundaries for allready huge players.
This type of limit was already requested before, and chances are, something will come out of it. But don't count too much on it. The galaxy is limited by design, this is not a "everybody gets a farm" kind of game.
If you think some players are hoarding galactic resources for themselves (by doing whatever), just go on and attack them.
And here's the fun part: You don't need planets to attack other planets. (Or grind 4 times more)
- capcha oh capcha.. Am mostly trader in game. I can not describe how much those things I solve per day. Can say its like 20% of my game play. Period.
Plz if thats not some sort a surce of founds, make it bigger. Hell I whould make it double. It will be still hited a lot since cpu is life in game.
- increase prices at Merchant's for Components and equipment by 5%. A lot of invesment and failers are there allready. If you wana make it more lucrative and geting better auction diversety. And prehaps ships one day.
No promises here, but duly noted.
BTW, traders get hit by captcha the most, because marketplace actions do not have cooldowns or energy costs. However, this happens, because they perform more actions per minute overall. I hope that made sense.
- making some *taxi* spaceship with 3 equip. slots and 2x8 cargo slots that can be brought for 20-30k would help keeping some new players. To be honest 2 of my friends left game just because they realized that mining with that newb ship whould took em like 3 monats to get extra cargo slots in hangar. maby that hapened with more ppl who truyed this game. Lack of buyable options on begining just tedius siting infront of screen and repetably doing mining without hope they can soon have extra ship and they can more easily mix ores for 30nm or store peaces of arg. or iron.
Could you please elaborate? What would that ship be good for? And what other stats you have in mind (and why)? Are you saying it should simply be used as cheap mobile storage space?
That's interesting.