x2 gain Aim and Evade not fair for non-paying players.
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Premium ship:
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Point well taken, thank you.
However, I repeat again, we're not adding any premium ships or premium lasers. If we ever do, I'll make sure the "NP" suffix idea gets used, though.
SG2. If map zoomed in and don't want zoom out, F5 not helps,
I'm 50% certain you can somehow fix it without refreshing the page, have you tried resizing the browser window? I know it's a horrible advice, but that's the best I can provide.
I think permanent double skill gain is a bad idea. You will quickly have level 30 smelters in no time, people who can't get shot because their evade is so high, people who don't miss etc etc. Not fair to the people who worked their asses off to get where they got. You'll eventually have to raise the maximum and readjust a lot of what you've already balanced.
Counted!
I think if you want to offer additional perks, it's best offered as items. ie. create a novelty privateer or new ship type that has infinite durability for premium membership. Maybe include a premium equipment set in the ship that offers a small chance at instantly resetting the cooldown after use. Maybe a resource package like a turn-key planet package of resources to colonize a planet.
I really like most of those, going to fuel some more discussions with them.
Update!
- [SG2] After taking a job, job list becomes empty for a while.
- [SG2] Descriptions for delivery and investigation jobs are missing. (~@onlinedigger)
- [SG2] Chat tabs for squad and alliance members are missing most of the time. (@?)
- [SG2] Laboratories overflow the uplink window. (@?)
- [SG2] Placing a market offer requires jerking the PPU slider. (@shivasimha)
- [SG2] Attempt to improve desync on entering/leaving stations/planets.* (@shivasimha)
This should address (not completely fix, mind you) the situation when you undock from a station, only to see the station popup reappear in a few seconds.