Any use to put more than 10% colonists to food production? Seems like when I put 100% on food production, increase rate of population dont change at all. Its caped on +11 no mater how much I add. That seems out of order. Or am wrong?
+11 population growth is normal for planets that aren't earthlike. It means that by setting your maximum population to 100% farmers, every time change will add 11 people. Put any less amount of farmers than 100% and you'll get less people added per hour. When working with higher biodome levels, you still have to have 100% farmers to gain 11 per hour; a draw back of wanting more population
So if you designate 100% on farming but you got like 500 colonists you still get +11? That makes any sence to you? More colonists designated to farming should break cap a bit, dont ya think? Its but logical to expect that. Since they just go fat, lazy and horny. That was my question. Was that intended to be so? Kinda lame to see planet grow by 11 and it got 500+ population. That was my question to toe. before I accept as it is.
My apinion: If cap go up, for example +3 or +5, more for each 100 colonists you got. Then players will be more encouraged to buy/recruit colonists on begining. This way.. why shall I spend 100k on colonists to import em on planet. Ill just wait day or two extra.