Thank you for the report!
how much can I earn in this site?
Can't really tell. Something like 12 satoshi per 5 minutes :) After you upgrade your ship, 500-1000 satoshi per hour? Veteran crafters were making around 500k-1mil per day, but today's update should make it harder for them.
I did the killing damage to doomsday, then a few moments later he hit me with an ancient laser wrecking my ship, even though I'd already done the last damage.
Relativity theory and speed of light: it shot laser beam out before yours reached it :D
Hehe, I like this. Beats telling people "our server can and often does process events out of order" or "there's a known problem with race conditions" every time.
Either way I feel rightfully jipped out of Doomsday loot there.
Very sorry to hear that, but that's just how SG rolls. You can get shot while docking to a station or even jumping to another sector, can't really be helped without full server re-write.
Update!
- [ENC] Introduce crafting masteries/item excellence.*
- [ENC] Add critical hits for some damage types.** (@Przemax)
- [ENC] Add crafting cooldowns.***
- [SG2] Make cargo/equipment item tooltips hide when necessary.
* Equipment crafters now have a chance to create "excellent" items. In addition to improved durability, some of the stats might get a boost! NPCs will not pay you extras for such items, and marketplace is not really ready to
correctly deal with them either, but they should work at least.
** Critical hits may occur when you get a perfect "natural" roll. This doubles the hull/def.grid damage. Ion, and other damage is not multiplied.
*** Whelp, the time has finally come to nerf crafters once more. I know full-well, NOBODY is going to be happy with this change, but crafters drain our faucet balances too fast. Note: the cooldown time is not added linearly, the more you want to craft per one click, the longer it will take to cooldown. This is done to offset the "craft in batches to minimize burns" thing that appeared against our will after batch crafting became a thing.