Post
Topic
Board Micro Earnings
Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet
by
shivasimha
on 03/03/2017, 19:18:47 UTC
Um what are you guys talking about imao.

@reh*(I think this update is necessary and justified. In my opinion it is not far enough. I am for a temporary suspension of withdrawals and if it is financially possible again then I am eligible for a maximum limit of disbursement. 1000 Satoshis per day or less.)*

 - Its not far enuough? Maby is convinient for you since you mine and then craft few basic things so cooldown dont affect you so much. But if you ever invest like 1M on blueprints, then it will afect you, my mate. It will. There is no way you can mine so much without station materials only.
Suspension of withdraws? Now? So game will look like forced shoutdown failure. Hope that wont hapend at all. Anytime.

@fuertis*(Simplest solution seems to just be to restrict how many satoshis you can withdraw. Put a weekly limit or something. You can re-evaluate at a later date but I think most players are content to put whatever they make back into the game, at least that's the sense that I get from speaking to most people, but with the crafting nerfs there's just no real point in crafting, which is really the only reasonable way to make any progress.)*

- Restriction on ammount of withdraw wont do any shitz. Why do you think its imposable to withdraw all your cash anyway. Trugh more ppl. If someone wana get his cash out.. who can stop him. It will actualy not do any good.
--
Guys, we got enuf of nerf and restrictions. Thats how most of good games just go down. And this one still dident even came to its peak.
We need to figure out how to suggest some good stuffs to add that will rize game play on all branches. Even crafting. Not forcing ppl to pvp like this update do. Like, for example, why the hell you dident just lower profit (NPC BUY price) price at stations for 20-50% proportionly to bp *hardnes* lvl. Then you are generaly solving a problem for good. All players will be affected that way. From some small *fast finger* crafters up to guys with 100 planets. Small bps lose 20% of pure profit, while *bigger* bps got even 50% lower profit than before.
Or something like that. Not more nerfings and restrictions. That time passed away (when they needed to nerf planet numbers per player) and wont bring any good. Just as we dont see this nerf good (only good I can see it good for you, but no benefits for us to be honest).

Sori for interupting you guys. But could not shut up. Got plenty of time now.