Post
Topic
Board Announcements (Altcoins)
Re: ★★★ GameCredits - The future of in-game monetization ★★★
by
Jack Kuveke
on 04/03/2017, 21:10:29 UTC
oh i see they will let them win gamecredits for playing their games in tournaments your saying? So it makes them want to play the game. That is clever idea.
Yes. And also, Gamers can transfer their funds from game to game, enjoy higher consumer deposit limits, and earn discounts for in-game purchase using GAME.

Also, GameCredits also buys in-game items. This is where most revenue in the gaming world comes from. GameCredits is meant to be a currency to take over in-game purchases. Now, why would developers want to keep MobileGo? Because of the increasing value, and also the ability to incentivize gamers. Imagine how many more people will play a game they can earn money by playing. If a developer took .5% of the revenue GameCredits saved them (we charge 10% instead of 30% like Apple or google so we save developers 20%), a developer could award gamers with GameCredits. This would drive traffic up and actually help both the gamer and the developer.

Also, GameCredits Inc (the company) will be running the tournaments in partnership with game developers. This is another way to greatly increase traffic to whichever game is running the tournament, and also award gamers with cash for playing.

MobileGo tokens will be set at a fixed amount of 100 million. However, over time we will buy back and burn some of the supply.


You already have GameCredits / GAME - why release another token?
We've gotten this question many times.

GameCredits doesn't run smart contracts. That means decentralized player run tournaments (players awarding other players for winning), virtual item exchange, and peer to peer match play (where one player says if you win I'll pay you 20$) aren't possible with GameCredits.

Rather than miss out on these billion dollar markets, we decided to create a coin that would enhance the functionality of the GameCredits Store. By creating MobileGo we are effectively increasing the market possibility of the Mobile Store, ultimately drawing in more players who will only be able to use GameCredits to buy games and in-game items. At the same time MobileGo will allow us to create a massive marketing fund for the GameCredits Store. Half of all funds raised during MobileGo will go to acquiring millions of gamers to the GAME Store. This whole process will begin this spring directly after the launch of the mobile store. Creating MobileGo will both increase the popularity of GameCredits and create one stop (the GameCredits Store) for every new and exciting feature of the mobile gaming industry.