Post
Topic
Board Announcements (Altcoins)
Re: ★★★ GameCredits - The future of in-game monetization ★★★
by
Jack Kuveke
on 05/03/2017, 19:30:25 UTC
Hi, have been keeping an eye on your work. Interesting. But I do wonder how are you planning to get players on your platform? I assume the majority of the players will be kids who don't own credit cards or paypal. I see that from experience, my sister spent a shitload of $$ on steam because she could buy steam gift cards in a physical store. A physical gift card would make your platform accessible to anyone. Maybe you could try to push that at least on one continent if you will get enough $$ for marketing.

Half of the funds raised from MobileGo will be used for direct gamer acquisition. We will target the most profitable and likely to play demographics. The average gamer acquisition will cost around .83 cents to 1.70, and the average gamer recommends 2 friends. So if we raise 3 million dollars in our MobileGo crowdfund we will likely see millions of players within the first year of launch.

 However, we will also be adding compatibility with gift cards and paypal to allow any age group to use the GAME Store. The Mobile Gaming market is actually largely over 18 years of age. The average gamer spends 3-4 dollars a month in-game (U.S. and Europe Stat).