The planetary conquest seems to be harder day by day. Firstly the damage was cut into half. Secondly the accuracy of hitting planets is realy low with 14 aiming level. Thirdly the lack of the ability to hide from planets fire seems to be an ok idea but it makes it twice as hard to conquer the planet. Maybe adjust some balance issue for the healing rate of shields and defence grid.
Not for it. Lower defence even more, so 4-5 guys can easily harrase whole galaxy with no exeptions. Even now, some pacefull decent miner, who maniged to grind for monats, and settleing 1 planet to have some fun asset in game, can lose it in 10 min.
As I can see.. if you got allince and dont have 10 players attacking planet to test your theory... There is nothing to talk about lowering def. Thats my apinion. Game is made to have more than 50 players. And planets are most valuble asset in game (hugr time and funds can be invested in it).
But to be clear. Lower def. regen. Idea allso benefits me, but am only prioritizing fact that we need more players in game. Meaning: making newbs more comfortable so they stay in game, is wisest thing for game future. Not doing favors to even strongest guys in game allready so they can stomp on small ones easier.