Post
Topic
Board Micro Earnings
Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet
by
rehbell
on 14/03/2017, 18:36:25 UTC


hi
differences for cooldown time should be greater
 for example smelting :
               -level 19- 11 mins cooldown
               -level 30- 8 mins cooldown
for level 30 cooldown time should be 3 min.

yes thats true. The current cool down time is too high per level. It should be significantly less the higher the level is. You are absolutely right.

I totally agree. However, you're comparing level 20 to level 30. Would it be more fair to also include stats for level 10 and level 0? Something tells me the situation might look much different.


Dear toecutter,

I think it was an example of matek. For us, it is difficult to create a ranking or a comparison of levels because we do not have the possibility to switch between different levels to make a comparison.
I think it should be a reduction from the 1 level. It might not be useful to apply a linear reduction of the cool down time but an exponential reduction. Just as an example! Level 1 CDT - 1 second. Level 2 CDT - 2 seconds Level 3 CDT - 4 seconds Level 4 CDT - 8 seconds and so on. Up to a maximum of 1 minute per additional level.


Furthermore, I am for any unsuccessful attempt to make something because ores, plates or components burned are to pull off this cool down time. I think you have already been punished enough for you to lose items then it would be fair not to have to wait. An example. If I want to produce 2 40nm PCB with me the CDT is 2 minutes 20 seconds. If now in the attempt a copper plate burns and it is only a 40 nm PCB manufactured then I have to wait 2M20S. Here I think it would be fair only to apply the CDT for a successful production. In this case, that would be 1 minute instead of 2 minutes and 20 seconds. Do you understand what I mean?