~~~ Diplomacy in Sweden ~~~
A Crypto Kingdom minigame, A.D. 1666
Textwall alert
simple thing elaborated...
Disclaimer #1: This minigame introduces a potential new token in game (Diplomacy, DIP), and thus requires still validation by higher-ups. The game itself also could use comments and/or suggestions by anyone.
Disclaimer #2: The minigame is a "black box". That is, I have simulated different scenarios and tried to ensure that it works, but I do not even myself know what's the "best" solution - and as it's co-operative game with option not to uphold their promises (politics, eh?), it might be impossible to guarantee an optimal solution that'd benefit all.
Disclaimer #3: As usual, I will not participate in any way to avoid conflicts of interest.
Disclaimer #4: At the end of the post I have proposed a DIP-"shop" for this event. I reserve the right to adjust the prices and/or add/remove items in this shop (however, I will try to avoid this) - since the game is a black box, unexpected things may happen. My main priority is that the game is both interesting and beneficial to all.
The game will work as follows:
Stage #1a: There will be a ~4 day discussion and validation phase first, based on this post. During this time, I hope that any criticism is presented toward potential flaws in the game, and I will need GM's permission to run this minigame as I will a) Create a new token to CK called DIP (=Diplomacy), and b) Open a temporary DIP-store at the end of the game.
Stage #1b: Notice that during this 4 day period it is still possible to participate in the competition. I propose a maximum cap of 1000 SCI consumption, should one wish to participate. Lowest participation amount is 10 SCI. The participants are locked and their respective SCIs are public.
Stage #2a: The rules are locked and the game is on. What this in practice means, that people are completely open to discuss to each other about how they wish to spend their SCI. Everybody will need to send to each other SCI in a "closed envelope", and one may not send any to themselves or save any of it. The number of such send-transactions does not have a maximum, but each send has to be at least 1 SCI.
Stage #2b: The Stage #2 will last for a week. By the end of this time, I will need from everybody their closed envelope either through IRC or BCT private message on how they wish to transact their SCI to other participating players. This is "diplomacy". Players are dealing with each other and may form coalitions or they may together plan how to optimize their DIP gain as co-operation (if we optimize the whole sum of DIP gained, this would be the optimal way). However, players are also allowed to break promises - it's diplomacy! Backstabbing or deviating from plans that others have will give an advantage if done correctly - please refer to the DIP generation formula to see how you could make things work in your favor. It is also possible that all players together work for the common good.
Stage #3: After the 1 week is over, I hope to have received everybody's decisions. Those who consumed SCI but didn't tell me how they wished to spread it, will be randomized. Then each of these "closed envelopes" are revealed and made public to all players. Then the DIP gain for each player can be computed as a function of their own transactions as well as those done by others.
Stage #4: Each player will gain their DIP and a DIP-store (see end of store) is open, where an admin (e.g. me) will exchange DIP tokens into practical CK items. As I mentioned before, I will reserve the right to still tune this store and it will be open for only a short period of time, as it aims to model the diplomatic result of the particular event (in this case Crypto Kingdomians meddling in Swedish affairs).
Notes:- You are NOT allowed to take screenshots/videographic etc material to prove to anybody of what you put in your closed envelope. You may only *claim* that you did something.
- There's no limit on number of transactions or individual persons to send SCI to,
and the amount can be between 1 and the total SCI you originally deposited to the minigame. However, to a single person you may only send SCI once.
- I hope the discussion during Stage #2 to be free and interesting (and also some of possibly private if people wish to work together in smaller groups) between participants is allowed; to lie is allowed! Twisting the truth seems to be a key in diplomacy / politics

The subgame is inteded to be a co-operative game with possibility for optimization, freeride and/or treachery.
The outcome of this minigame will be a novel currency called DIP, named after Diplomacy (token).
Key DIP generation at Stage #3 when envelopes are opened:

Due to the squared term, it's best if you deviate as much as possible from your original SCI deposit. Notice also that if people only give out large diplomatic transactions, the divider will grow and everybody will gain less. The resulting DIP will be rounded down.
Example scenarios to illustrate the game:
SCENARIO " BLOOD IS THICKER THAN WATER "
If only the Syksy family would participate, they'd be quite friendly but dumb not to optimize the formula. Syksy Sr is by far the richest, his son Syksy II Jr the second richest and his daughter and sister, Eleanor and Sini respectively, lower in their original SCI deposit.
Stage #2: Initial deposits of SCI are public
Syksy 500 SCI
Eleanor 100 SCI
Sini 10 SCI
SyksyII 200 SCI
Discussion ensues. Syksy prefers his heir (son), but does not wish to neglect his daughter either. Typically people respect the family head, and wish to give him SCI transactions
Stage #3: Envelopes opened
---- i --------- j ------- s --
> Syksy's Envelope:
Syksy -> Syksy II 400 SCI
Syksy -> Eleanor 100 SCI
> Sini's Envelope:
Sini -> Syksy II 10 SCI
> Eleanor's Envelope:
Eleanor -> Syksy II 50 SCI
Eleanor -> Syksy 50 SCI
> Syksy II (Jr)'s Envelope:
Syksy II -> Syksy 180 SCI
Syksy II -> Eleanor 20 SCI
mean(s) = 126.6667
mean s(:,Syksy) = 115
mean s(Syksy,:) = 250
DIP: (500 - 115 - 250)^2 / 126.6667 = 143.8815
mean s(:,Sini) = 0
mean s(Sini,:) = 10
DIP: (10-0-10)^2 / 126.6667 = 0
mean s(:,Eleanor) = 60
mean s(Eleanor,:) = 50
DIP: (100 - 60 - 50)^2 / 126.6667 = 0.7894735
mean s(:,SyksyII) = 153.3333
mean s(SyksyII,:) = 100
DIP: (200-153.33333333333-100)^2 /126.6667 = 22.45613
Gains:
Syksy 500 SCI -> 143 DIP
Eleanor 100 SCI -> 0 DIP
Sini 10 SCI -> 0 DIP
Syksy II 200 SCI -> 22 DIP
As we see, initial SCI correlates with the resulting SCI gain, but people didn't really optimize a) the overall gain, which would've benefitted everybody, b) their individual gain by gaming the formula.
SCENARIO " RICH HEAD HONCHO GUY, HIS CLASSY PAL, AND A BUNCH OF ANGRY MINOR NOBLES "
Stage #2: Initial deposits of SCI are public
Syksy 1000 SCI
SyksyII 400 SCI
Minor1 100 SCI
Minor2 100 SCI
Minor3 100 SCI
Minor4 100 SCI
Syksy is a kind ruler type of a guy, but most of all he wants to keep his right hand, Syksy II, faithful to him. So he donates a lot (900 SCI) to Syksy II and gives a bit (25 SCI) to each of the minors. Syksy II is faithful to his elder, and donates all of his SCI to him (400 SCI). Minor1 doesn't really ally with anybody and doesn't care too much, so he gives Syksy 1 SCI just for the lulz and gives the rest to the minors (33 SCI each) Minors 2, 3 and 4 had a deal that they'd trade each other and try to optimize their gain by deviating from their original level of SCI. However, Minors 2 & 3 make a secret pact behind Minor 4's back and instead trade
between each other solely. So Minors 2 & 3 trade fully to each other (100 SCI), while Minor 4 still thinks
the 3-man circle is on (50 SCI to the other 2 minors in the pact)
Stage #3: Envelopes opened
-- i --------- j ------- s --
> Syksy's Envelope:
Syksy -> Syksy II 900 SCI
Syksy -> Minor1 25 SCI
Syksy -> Minor2 25 SCI
Syksy -> Minor3 25 SCI
Syksy -> Minor4 25 SCI
> Syksy II's envelope:
SyksyII -> Syksy 400 SCI
> Minor 1's envelope:
Minor1 -> Syksy 1 SCI
Minor1 -> Minor2 33 SCI
Minor1 -> Minor3 33 SCI
Minor1 -> Minor4 33 SCI
> Minor 2's envelope:
Minor2 -> Minor3 100 SCI
> Minor 3's envelope:
Minor3 -> Minor2 100 SCI
> Minor 4's envelope:
Minor4 -> Minor2 50 SCI
Minor4 -> Minor3 50 SCI
mean(s) = 128.5714
mean s(Syksy_:) = 243.75
mean s(:_Syksy) = 200.5
DIP: (1000 - 243.75 - 200.5)^2 / 128.5714 = 2402.23
mean s(SyksyII_:) = 400
mean s(:_SyksyII) = 900
DIP: (400 - 400 - 900)^2 / 128.5714 = 6300.001
mean s(:_Minor1) = 25
mean s(Minor1_:) = 25
DIP: (100 - 25 - 25)^2 / 128.5714 = 19.44445
mean s(:_Minor2) = 52.66667
mean s(Minor2_:) = 100
DIP: (100 - 100 - 52.66667)^2 / 128.5714 = 21.57383
mean s(Minor3_:) = 52.66667
mean s(:_Minor3) = 100
(Same as Minor2): 21.57383
mean s(Minor4_:) = 50
mean s(:_Minor4) = 29
DIP: (100 - 50 - 29)^2 / 128.5714 = 3.430001
Summa summarum:
Syksy 1000 SCI -> 2402 DIP
SyksyII 400 SCI -> 6300 DIP
Minor1 100 SCI -> 19 DIP
Minor2 100 SCI -> 21 DIP
Minor3 100 SCI -> 21 DIP
Minor4 100 SCI -> 3 DIP
Syksy gained a lot as he had invested a lot, but he could've got much more by optimizing his spread. Too bad the minors hated him.
SyksyII gained the most in proportion by staying faithful to his lord, and he was under the radar by everybody else except his lord.
Minor1's small scale distribution gave him a bit and potentially screwed up the plans of the rest of the minors.
Minors 2 and 3 gained a bit extra due to breaking the secret pact with minor 4, but was it worth it? Dunno...
Minor 4 suffered the most as he thought the pact would hold and is probably bitter in the future to minors 2 and 3.
--- Diplomacy tokens ---My proposal:
Bring in a new token currency "DIP" (=Diplomacy), which is similar to CUL in the sense that it cannot be traded. It can only be gained through special means such as:
- Minigames such as this
- NPCs that are specialized in diplomacy
- County policies that relate to nearby foreign nations
- Roleplay that focuses e.g. on diplomacy (like spending time abroad at a particular nation, GM decides)
It would have a "shop" similar to IC, while the convertibles would be specific to the CK's diplomatic situation at the time
- During war, cheaper mercenaries and/or special PIS/CANN/H#/...
- During peace jewelry, wines, unique arts/crafts and such
- Special gifts from Sweden right after this event etc
The shop would however be much less flexible than the current IC shop, and may be even closed most of the time.
--- Preliminary DIP-shop suggestion ---I propose the following DIP-shop to be available right after the event (run by me):
10 DIP -> 1x KMT
100 DIP -> 20x KMT
100 DIP -> 1x H3
1000 DIP -> JWL-SS: Ring Bearing the Sign of the Lion from the North (yearly dividend of 1 CUL?)
1000 DIP -> 1x H5
10000 DIP -> JWL-GA: Recognition by Gustaf Adolph himself (can be a necklace, ring, document, etc; yearly dividend of 20 CUL?)
10000 DIP -> 1x H7
Feel free to suggest otherwise, whatever fits to the "Sweden" theme. I was for example thinking CKG and/or CKS in some form (other than just jewelry).
I'd appreciate any feedback, I hope to put this game to action asap. I will make a post of people's SCI consumptions so far once I get approval that above game is good enough.