Dear toecutter,
I have to say fair to the last update that it is really very good. The changes make sense and the game becomes more interesting. What continues to bother me are the things I have already mentioned several times. You know I do not want to play a game that makes me rage on some days. This is not good for me and my health. That is why I make a "break". I will be logged in the game but will not play all day. But all in all, you have improved the game significantly with the last update. Very well done.
Thank you for the feedback. I know you really hate burning, well it's not going away, so there's just as much as I can say. There
is a way to produce stuff without burns, so the option is present at least.
I would like to add that I had the same problem with the energy. If I wanted to make a trucker 40nm pcbs I got the error message that is not enough energy is present. I needed 80 to manufacture and the trucker has 80 power. But I had to cut down with the number on 20x 40nm around them. http://prntscr.com/eqa9p7
http://prntscr.com/eqaa06As I was crafting this evening, I noticed that the circuits have a lower cooldown time than they did a day ago. Thanks for that. But I tried making 19 circuits which said would be 57 energy; my ship has 70, but it still said I didn't have enough energy. Why is that?
-- jbit
OK, first thing I must ask is are you sure you really had enough energy? (As per our weird rules explained in my last post). In particular, @rehbell, if you're using SG2, do you have "predictive energy bar" option on or off? If it's on, could you please try turning it off and making some additional attempts?
I've ran a few quick tests myself and everything looks about right (if you account for energy bar jumping around), so additional data to reproduce this would be very helpful.
I will document it as well as I can document the next time but not today I am not so good. I have pain everywhere and must use very strong painkillers. Maybe tomorrow or at the weekend. Until then, I ask for your understanding.