I have already asked, but nobody answered, so, I am repeating:
The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.
Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.
The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.
Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.
How do you think is this battle system rather good? Maybe you have some suggestions?
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting